➶ [Read] ➲ ICO-霧の城 By Miyuki Miyabe ➾ – Transportjobsite.co.uk

ICO-霧の城 files ICO-霧の城, read online ICO-霧の城, free ICO-霧の城, free ICO-霧の城, ICO-霧の城 7e739d1ef When A Boy Named Ico Grows Long Curved Horns Overnight, His Fate Has Been Sealed He Is To Be Sacrificed In The Castle In The Mist But In The Castle, Ico Meets A Young Girl Named Yorda Imprisoned In Its Halls Alone They Will Die, But Together Ico And Yorda Might Just Be Able To Defy Their Destinies And Escape The Magic Of The CastleBased On The Video Game Filmmaker Guillemo Del Toro Hellboy, Pan S Labyrinth Called A Masterpiece , Japan S Leading Fantasist Miyuki Miyabe Has Crafted A Tale Of Magic, Loss, And Love That Will Never Be Forgotten


10 thoughts on “ICO-霧の城

  1. says:

    I suppose I should write two reviews here one for folks who love _Ico_ the videogame, and one for folks who have never heard of it If you re in between, flip a coin and read both _Ico_ was a 2001 videogame for the Playstation I loved it I still love it It remains a landmark in atmospheric, engaging videogame storytelling Notably, it was almost entirely wordless Everything was conveyed through architecture, lighting, the body language of the protagonists, and most important the physical struggle of the game s challenges If you haven t played the game, this makes no sense to you Let me put forth that the most important button on the game s controller, the one about which the story revolves, is hold hands.So how does this experience translate into a novel A direct transcription of the game s events would be tedious and interminable The author, sensibly, has expanded the story in several directions.So a young boy mulls his fate Ico has horns on his head, sprouted on his thirteenth birthday, and that means he is to be taken off to the Castle in the Mist a sacrifice to its never seen master That much, we knew or less from the game But the book begins with the village elder, pondering his responsibility to send a student to an unknown doom And then we meet Ico s best friend, and learn something about why the village has such a horrific custom Quite a bit happens before the journey to the Castle itself which is the game s first scene.Once inside, the narrative hews closer to the game enough so that readers might be put off by the focus on architecture, and all the scrambling Ico has to do through it Interactive fiction fans won t be a bit surprised But he soon discovers Yorda, a girl locked in an iron cage in the Castle s tower Here the author takes her strongest liberty In the original game, Yorda was seen only from the outside She does not speak Ico s language he does not even learn her name for a good fraction of the game She is not passive, but she is part of the story s enigma.The book, in contrast, freely switches to her viewpoint When she and Ico join hands, he gets flashes of her memory of the story s background than the game ever gave us Parts of the Castle gain unexpected depth and history And then we move entirely to Yorda s frame The middle third of the book is entirely her narration, showing us though not Ico her childhood in a Castle full of courtiers, scholars, tournaments, and secrets I found this the most compelling part of the book, no doubt because it was entirely new to me I would be willing to describe it as Yorda s book, with an unusually broad frame story from Ico s viewpoint Okay, except that the beginning has the elder and the buddy kid also The structure is hard to get a grip on, honestly Eventually we reach the end of Yorda s episode, and return to Ico blithely ignorant of the last 125 pages of narration, and therefore no longer quite our protagonist He s still the go clobber the baddie sort of character we expect from the game, and so the story wraps up The author s interpretation of what s going on is rather different from what the game presents Thus, her ending diverges as well Which is fine I can replay the game any time I want The tang of familiarity is in the sunlight, the sound of the sea the rhythm of two children running along a parapet, holding hands.And for the reader who never played the game I can t give you a completely fresh viewpoint I know the game too well But I was startled, halfway through the book, by the realization that I was reading an unabashed fairy tale It s a form that written fantasy at least, published English language fantasy has largely abandoned We seem to prefer either added grit or the urban grounding of the modern world _Ico_ has an ethereal princess, a sturdy village boy, a curse, a castle, and an evil witch queen stir well and swallow in a gulp There s nothing ironic or fractured about any of it Not that I mind those directions either halfway through the first season of _Once Upon a Time_ right now, thanks The language is a bit weak, prone to fantasy conventionality and as I said too much physical description The text is Japanese, translated to English Nonetheless engaging, moving if you re willing to buy into fairy tales and a fine addition to the Ico universe No, I don t see anything on the net to indicate she s working on _Shadow of the Colossus_ I d read it, though.


  2. says:

    This book is odd.It s not the video game plus dialogue and character development minus parts that are fun to play but would be boring to read It s a retelling of the story The first chapter is Ico s back story, which is fine but drags on a bit too long In the second chapter it starts getting really strange because the author starts going through the story almost exactly the way the game happens I could actually imagine her playing the game with her laptop by her side, writing as she played.Then we slip into Yorda s perspective and we get her back story, which I didn t care for I have to admit during this chapter I felt like the book was fan fiction that I could read online for free After the second chapter the book doesn t really get back on track with the game s story line until the very end, at which point I had really lost interest.It s impossible to read the book and not compare it to the game Part of what makes the game so interesting is that you don t understand what s going on with Yorda You feel a bond between Ico and Yorda that the two character s lack the ability to express with words view spoiler The biggest disappointment for me was that the book ended right where the game ends Ico and Yorda are sitting on a beach with nothing in sight I really wanted to read a little of what someone thought would happen after that Would Ico bring Yorda back to the village with him Would he even go back to the village hide spoiler


  3. says:

    It is the novelization of a beloved video game, so there is some possibility that my joy in reading it is biased by my fond memories of the engaging mystery and emotion of the game That being said, I think it would also be a great read for lovers of fantasy who have NOT played the game, even if they do not recognize the places and moments that conjure up game nostalgia for those who HAVE played it The author takes some artistic liberty filling in gaps in the game world s story, but I am assured that she does so with the blessing of the game s creators and everything written jives perfectly with my internal version of the game s backstory I was concerned that removing the vaguery left by the writers would also dismantle much of the mystery, but to my pleasant surprise the mystery remains.


  4. says:

    I really enjoyed this book I knew before reading it that it was based on a video game, but I ve never played it I think the story in this book was very successful, but I had some problems with the way it was constructed The beginning, for me, was the best part The writing was wonderful and as Ico s backstory was filled in the character was really coming alive for me In the middle, it started to be much less organic Here you could tell that the book was based on a video game Every scene seemed like a video game puzzle with one difficult, but convenient solution, all the action seemed a little too contrived, and the exploration was on rails going one direction Soon, the book changed to be from the perspective of Ico s compaion, Yorda At this point I started to have major problems with the structure Yorda s perspective took up almost all of the remaining book and her backstory was presented as her remembering rather than Ico figuring out This made Yorda the focus rather than Ico and by the end, I was wondering whether the book should have been titled Yorda Castle of the Mist instead.There was one major plot twist that was delivered in a big villain monologue which broke the tension and it wasn t much of a twist to begin with Instead of acting unpredictably based on the twist, Ico followed the rails and the book concluded with a scripted boss battle and a final cut scene.I ended the novel feeling a little disappointed The story had a lot of potential that I don t think this book took advantage of Despite these problems, it s an enjoyable read.


  5. says:

    Hands down the best video game novelization, I have ever encountered Really tempted to give it a five star but I try to reserve that for works that alter my perceptions or strike me in a really profound way.Having never played the actual game, I can t attest to the similarities or the connections between the two The novel focuses primarily on a young boy who is sent as a sacrifice to a castle surrounded in mist There is a great deal of mystery and a plethora of unknowns working behind the curtain that will keep a reader turning pages through to the end What s up with the boy s horns What s up with the castle Why so much fear and the sacrifices These are answered and even followed by mystery and questions, but all revealed by the end with excellent pacing and positioning.This book was written in Japanese and translated into English, but I found no difficulty or detected no struggle in the transition process The prose felt very clean and even soothing in its relative simplicity The perspective shifts that occur at times might feel a little shocking or entirely unwanted at the moment, but really feel necessary as the story unfolds.Highly enjoyable, simple enough that anyone who can handle some mild emotional waves and or a touch of violence and death can enjoy it, and fresh in a very cliche atmosphere.4 stars Fun, Relaxing, and Memorable.


  6. says:

    Ugh, deleting this one is really the hardest, because mine was the first review for this book on GoodReads.Oh well What must be done will be done.Read the review on my blog


  7. says:

    This could be so good, or so, so bad.Actually it could be meh , but I m not even considering it at this point Rise up with dignity or go down in flames, I say.


  8. says:

    When Miyuki Miyabe comes to ICO she writes a world she has made her own As she states in Preface, given free reign with the story and world found in the game by the producers and creators, she found her own path through the tale She uses and develops elements and characters, but the order of events, the solutions to puzzles, even the layout of the castle have changed The designated status as novelization honors the originators of her inspiration, but make no mistake that Miyabe lends the story a heart and a craftsmanship that is all her own.A story of an unknown place, Told in an unknown age epigraph.The time had come for Toksa Village to offer its sacrifice to the Castle in the Mist It had been their misfortune to have a horned child born into their midst years earlier The loom had fallen silent, the first line of the story reads The silence of it is noticeable to the elder of the village even as the darkness in the tone of Miyabe s tale begins to settle This is no story of a people fully convinced in a duty that was established many long years before A terrible fear is made apparent even as the reasons why they should fear are not The Castle is a bogeyman in a lot of ways, a scary unknown that lingers in the customs and lore of the villagers Even as Miyabe crafts a world with enviable fluidity, she infuses the story with a simultaneity of dread and eagerness for that unknown the Castle in the Mist.I adore the sort of tale that throws you straight in and erects the world around you as the world itself continues forward in its dilemma Miyabe moves through characters and time with an organic sense of story, establishing the mystery the rest of the books sets out to uncover What is the Castle in the Mist and why does it demand a sacrifice And what role does Ico really play in a story so steeped in religious and magical aspect Ico, born of a normal village household, differs from the others of Toksa in than existence of his horns he does not fall ill, heals quickly, is fast and strong and agile He is considered soulless as if it already belongs to a god , yet is depicted clearer of heart Ico is sweet without being cloying A good hero who in his youth loves and is loved which makes the loom cease beneath the hands of a distraught foster mother which makes an eager friend Toto become one of the better story devices I ve seen.Miyabe is very skilled at setting up plausible situations for later Knowing that ICO finds inspiration from a video game, it was difficult to read this without having aspects of a game in mind and so I read many instances as if they were a game world s tutorials A situation met explored on an easier level so as to be ready when things become increasingly difficult, and Miyabe does take the ICO to some very tricky levels She diligently avoids misuse of myth or mysticism for the sake of ease She puts the solutions herein, we just have to recognize them, just as Ico must.From the very beginning, clear notions and directives on right and wrong become confused the popular logic subverted with Toto and our first taste of real destiny And we could expect nothing else as Miyabe seats her novel in a sign of a rebellious spirit written into the very first sentence I m out of my depth with Japanese myth perspectives, but Ico undermines the traditional image of a horned character for western cultural readers ICO moves on to muddy the absolutism of Light and Dark And relationships are not left to the skeletal forms of world constructed expectation Perhaps the true distress experienced in the novel is deciding which position perspective to support in this we have plenty of avatars at our disposal.Ico dreams of her before he happens upon her, the girl in the iron birdcage, our deuteragonist He is enthralled, taken with the desire to rescue her even as he doesn t understand her or the troubles she will cause him She is like a key, unwittingly sharing her memories with him, able to open closed pathways She is called Yorda Like the game, the shades are determined to recapture her and Ico has to mind the fragile figure of her which is a bit frustrating Already ICO tests and will continue to test the pacing with it topographical challenges as Ico traverses the labyrinthine Castle True to gaming form, there are puzzles and even tasks in the novel s questing And true to said form, ICO is building notions into the greater structure of the story The Castle and her contents becomes a character, though hardly illuminated and progressively sinister in both its revelations and obfuscations Yorda is much the same in characterization.I was invested in the read by the arrival of Chapter 3 The Cage of Time, but I m pretty sure I held my breath many times after I think it helps me read faster We move to Yorda s point of view and the doll like figure wakes Miyabe overlays sequences with a deft pen That organic movement in time and story returns to focus and we are given new fascinations in Yorda, her parents, and Ozuma to name a few Yorda was a puzzle before, but what the hell Miyabe makes Yorda make sense She is the maiden to her witch mother That she is beautiful creates an allure that is not necessarily typical She captivates, and it is an understated power Where her mother holds power by inciting fear, Yorda wields a vulnerability that one wants to exploit or rescue but always underestimates Yorda is a play on how we perceive the vulnerable and how we mistake the interchange of beautiful, lithe female as delicate versus the psychological complexities of her situation as Yorda She is claimed by both her father s and mother s blood one Light goodness and the other Dark destruction And when she is good, she is destructive Yorda s dilemma is rich and wrenching potential spoiler It is vital for Yorda to be her father s daughter, because that means she has an option to be someone other than her mother Yet in order to be good, does she not need to be the loving aka dutiful daughter to her mother Can she still be good if she had not failed to destroy her mother spoiler end Ozuma, Ico s horned ancestor, is also a story who is rich and wrenching And the Queen if only she were not the only villain, but as the primary sense of torment, she gave me the chills The Queen is as effective in inflicting wounds with truth as she is with lies Everything about and within the Castle is her descriptor, as intended, but with perhaps attention than we spare especially when we find ourselves not ascribing upon her as much detail as we could, the Tower of the Wind, for one oh, the symbolism, the attributions, and the implications As it is she appears truly unstoppable.So many great heroes came before Ico, with power outside of luck, foreknowledge beyond wits, and yet it is Ico who would be great When Ozuma talks about the horned ones, their creator and purpose, we are deeply saddened by the sacrificial system, but we are also offered hope Ico is perceptive and self determining, those are his most rewarding rewarded traits telling for a novel investigating the systems of control and those who dare push against their boundaries, let alone break free of them recommendations ICO intends to induce horror in various fashions, so I d recomment 13up with the understanding that this is not just a book for teens or young adults in fact, some of the depth of the morality questions may not ping with too young readers For those who love good fantasy, dark lore, adventure, and or gaming sensibilities.of note Ursula K LeGuin s short story The Ones Who Walk Away from Omelas came swiftly to mind with ICO and it never really left me in a nice way The cover of the edition I read is the same cover used for the PS2 game for European and Japanese distribution, painted by director Fumito Ueda and inspired by Giorgio de Chirico s The Nostalgia of the Infinite wikipedia Ico The second image is a 2008 reprinting poster of an edition cover illustrated by neonvision I skimmed a google search yield of Oni L omphaloskepsis


  9. says:

    I ve never played the video game this is based on, although I had heard of it I went into this book knowing nothing apart from the blurb on the back It s an interesting fantasy adventure although at times, the translation feels a little stilted as if the translator has struggled to find the right word At times, you can visualise the game characters having to navigate the areas being described in the book, although the author notes that the novel and game do not correspond exactly and the novel should not be taken as a guide on how to complete the game There were times where it felt like the pace of the action was making me want to rush through reading it and I had to slow myself down, but then I think that s a good thing as it means I was getting caught up in what the characters were doing and wanting to keep up with them.Overall, it s a decent read, regardless of whether you ve ever played the game or not There are also some recommendations in the back of this paperback edition that sound like they might be my thing if I can find them.


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